A short while back I released a game for iOS and Android as part of BoxFrog Games. I took the game from initially concept through to release, handling all coding and design and distribution tasks.
Tech-wise, the game has leaderboards (GameCenter and GooglePlay Game Services), IAP (Apple and Android, with some additional “anti-hacking” security added in to protect against local edits unlocking IAPs), Unity Ads integration, and flexible support for different screen ratios.
