Games / Wildstar
DPSDisplay released on Curse
The WildStar Addon I mentioned a while back now has a project page on Curse (as I write I’m just waiting for the download itself to be moderated). Currently it supports all the features as shown in…
Games / Wildstar
The WildStar Addon I mentioned a while back now has a project page on Curse (as I write I’m just waiting for the download itself to be moderated). Currently it supports all the features as shown in…
Games / Wildstar
I’m not afraid to admit it, I’m a big Wildstar fan – I’m literally bursting at the seams waiting to play it when it launches (to Pre-Order customers) later this week. In fact, I got into it…
Procedural / Unity
Just over a week ago I had a little play about with Unity’s 2D features that came out with Unity 4.3 a while back. The 2D features are nice if very simplistic in terms of what they actually…
Pebble
A post I did a short while ago (this post to be exact) showed some work I was doing with regards to language learning on a Pebble smart watch. Since then I applied for an API access…
Procedural / Unity
Tim (the artist I work with on the Dungeon Runner) posted a short video up on his Youtube channel of him testing out some new art pieces. You can see the floor system I talked about…
Procedural / Unity
A quick update on the Dungeon Runner game, with screenshots! Most of the work recently has been focused around getting the new art-style up and running in-engine, this includes the terrain based floor system, which I’ll…
Pebble
Recently I’ve been starting to learn German. My Partner’s immediate family all live in Germany and Austria – she grew up there too, so I’m frequently over there and wishing I could follow a bit more…
Procedural / Unity
Just a little example piece of some additional artwork Tim has produced recently for the Dungeon Runner we’re working on 🙂
Procedural / Unity
I’m not ready to show some the things I’ve been working on the past month or so quite yet – so I thought I’d do a little post with some quirky images pertaining to it in…