Procedural / Unity
Another Game (With Web Player Demo!)
Just over a week ago I had a little play about with Unity’s 2D features that came out with Unity 4.3 a while back. The 2D features are nice if very simplistic in terms of what they actually…
Procedural / Unity
Just over a week ago I had a little play about with Unity’s 2D features that came out with Unity 4.3 a while back. The 2D features are nice if very simplistic in terms of what they actually…
Procedural / Unity
Tim (the artist I work with on the Dungeon Runner) posted a short video up on his Youtube channel of him testing out some new art pieces. You can see the floor system I talked about…
Procedural / Unity
A quick update on the Dungeon Runner game, with screenshots! Most of the work recently has been focused around getting the new art-style up and running in-engine, this includes the terrain based floor system, which I’ll…
Procedural / Unity
Just a little example piece of some additional artwork Tim has produced recently for the Dungeon Runner we’re working on 🙂
Procedural / Unity
I’m not ready to show some the things I’ve been working on the past month or so quite yet – so I thought I’d do a little post with some quirky images pertaining to it in…
Procedural / Unity
A little while back (late July) I posted up a screenshot of a top down view of a dungeon, with little more explanation than that, well here’s a bit more… I’ve been working on a dungeon…